Mod: SAR-Technomagic Nature v.2.8

Description: The descriptions of the new elves and demons mention their proficiency in (dark) technomagic. This mod is an attempt to develop the elven/nature version of technomagic. Nature technomagic could be real magic, tapping into (fragments of) the cosmic powers of the Mithrilar or it could be advanced bioengineering wrapped in mystic trappings. I tried not to give a definitive answer about the nature of technomagic, so you can pick your own answer about what is technomagic in your game.

Notes:

Change Log:

V.2.8
Adjusted version number as part of the package.
V.2.7
Adjusted version number as part of the package.
V.2.6
Adjusted version number as part of the package.
V.2.5
Changed negative food income to consumption. Corrected minor errors. Upped food income from the Mystic Garden. Added food to Bountiful Forest.
V.2.4
Now available to the other tech trees
V.2.3
Adjusted version number as part of the package.
V.2.2
Updated for Tales of the Terran Alliance
V.2.1
Geomantic Nexus and Beacon now generate energy and are also food improvements. Reduced pollution of the Enrichment Plant. Buffed Blessing of Hospitality
V.2
Corrected arnor spice yield from Nature's Bounty to 0.5. Geo Enrichment pollution corrected. Version number changed to 2, so both mods in the package have the same version number.
V1.5
Adjusted base improvement preclusions to include dark technomagic as this mod would overwrite the preclusions in dark technomagic otherwise. Reduced research cost of Technomagic Studies. Living City gets +1 Maxmanufacturing. Reduced production cost of Bountiful Forest. Weather Improvs are secondary food improvements now. Uplift Plant now costs 20 control, 400 credits and grants 3 plant citizens.
V1.4
Changed all instances of food consumption to negative food income. Makes it easier to find and earlier versions had both, negative food income and consumption.
V1.3
Levelup effects of the buildable resource deposits are now working properly.
V1.2
Fixed a technical issue, preventing it from working properly.
Version 1.1
Cooldown and control costs of Create Plant lowered to 5.
Version 1.0
Initial release